4. Impulse: Dribbling a Basketball

Stephen Dickman, Jacob Kelter
Physics
Estimated time for students: two 45 minute periods.
AP Physics 1
v3

Overview

This simulation involves the modeling of a basketball hitting the ground and bouncing back up: it is a force, plus, impulse effect. All the physical quantities involved are graphically displayed in this model. Thus, the model reinforces the understanding of Newton's Laws.

Underlying Pages

Standards

Computational Thinking in STEM 2.0
  •   Computational Modeling and Simulation Practices
    • [CT-MODEL-1] Using computational models to understand a complex phenomenon
    • [CT-MODEL-2] Using computational models to hypothesize and test predictions
    • [CT-MODEL-3] Using a computational tool to understand a system's compenents and dynamics
Next Generation Science Standards
  •   Physical Science
    • [HS-PS2-1] Analyze data to support the claim that Newton’s second law of motion describes the mathematical relationship among the net force on a macroscopic object, its mass, and its acceleration.
    • [MS-PS4-2] Develop and use a model to describe that waves are reflected, absorbed, or transmitted through various materials.

Credits

This simulation and lesson would created by Stephen Dickman, Kelvin Lao and Jacob Kelter.

7/27/2020